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Skills
"The greatest wielders of the Force are those that maintain some grounding to the more... physical realities of the universe. When such skills are honed, one's abilities with the Force become that much stronger. " -- Kreia |
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Computer Use: Related Attribute: IntelligenceComputer Use allows a character to slice computer programs using disposable logicrams called computer spikes. A character might disable gun turrets or flood a patrol area, with more complicated tasks requiring more spikes. A high rank in this skill reduces the number of spikes required by 1 (to a minimum of 1) for every 4 points total, including attribute score modifiers. Computer use also allows the creation of items that involve fine electrical work, such as some advanced weapons upgrades. Back to top |
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Demolitions: Related Attribute: Intelligence Demolitions can be used to set, recover or disarm mines. Such devices are either of low (DC15 to set), medium (DC20 to set), or high difficulty (DC25 to set). Attempting to disarm the mine adds +5 to the DC. Attempting to recover the mine adds +10 to the DC. This skill cannot be used untrained. Demolitions aids in the creation of items that are explosive in nature, such as mines and grenades. Back to top |
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Stealth: Related Attribute: Dexterity Stealth governs the use of camouflage devices to enter Stealth Mode. If a character equips such a device and activates Stealth Mode, opponents must make an Awareness check versus the character's Stealth skill or be unable to detect them, even if the character is in a direct line of sight. A character in Stealth Mode can set, disable, and recover mines. Party members will not automatically enter combat while in this mode. Combat cancels Stealth Mode. Stealth Mode will not work without a camouflage unit. Units of higher quality grant a bonus to the skill. This skill cannot be used untrained. Stealth is used in the creation of items involving sound or camouflage. Back to top |
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Awareness: Related Attribute: Wisdom Awareness governs the ability of a character to spot objects or enemies hidden by Stealth. If a successful check of this skill is made against the Stealth skill of an enemy or the DC of a mine, the enemy or object is noticed and becomes visible. Awareness is always active, but results are best while a character is moving slowly. Running imparts a -5 penalty to any checks of the skill. Awareness also affects what types of scopes and lenses you can create. Back to top |
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Persuade: Related Attribute: Charisma Only the main player character can select this skill during level-up. |
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Repair: Related Attribute: Intelligence Repair allows a character to fix disabled mechanical devices like droids using disposable packages of parts. The number of part kits required increases with thedifficulty of the repair. This skill reduces the number of parts required by 1(to a minimum of 1) for every 4 points total, including attribute score modifiers. This skill also modifies the amount of vitality points recovered when party member droids use repair kits, advanced repair kits, and construction kits on themselves to repair combat damage. Repair also determines how many components are obtained when breaking down items at a workbench and is a key skill when creating many type of items. Back to top |
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Security: Related Attribute: Intelligence Security is used to access electronic locking devices. Once a character invests points in this skill, it becomes one of the default options on targeted doors and containers. Security spikes can grant a bonus to the skill, and any in inventory will also appear as a default option on targeted doors and containers. Characters with no points invested cannot attempt to use this skill. Security also aids in the creation of many types of items including those involving Ions. Back to top |
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Treat Injury: Related Attribute: Wisdom Treat Injury improves the amount of damage healed when a medpac is used, adding the modified rank to the number of vitality points healed. Advanced medpacs and life support packs apply multipliers to the user's skill, increasing the amount healed again. This skill also affects one's ability to create an assortment of items and determines how many chemicals are obtained when breaking down items at the Lab station. Back to top |
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