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Small Guns
Aratech Droid Oxidizer
Aratech Ionmaster
Arkanian Heavy Pistol
Arkanian Sonic Blaster
Bith Accordian
Bith Clarinet
Bith Guitar
Bith Trombone
Blaster Pistol
Blaster Pistol: Null
Dashade Sonic Blaster
Dashade Sonic Disruptor
Disruptor Pistol
Drink In Hand
Elite Watchman Blaster
Empty Hand
Field Survival Pistol
Freedon Nadd's Blaster
Heavy Blaster
Heavy Blaster: Null
Heavy Sonic Blaster
Ion Blaster
KillBlaster
Luxa's Disruptor
Mandalorian Blaster
Mandalorian Disintegrator
Mandalorian Heavy Blaster
Mandalorian Ripper
Micro-Pulse Blaster
Mining Laser
Onasi Blaster
Pazaak Cards In Hand
Remote's Blaster
Republic Blaster
Scout Enforcer
Sith Disruptor
Sonic Pistol
Systech Aural Blaster
Systech Electric Blaster
Systech Static Blaster
Watchman Blaster
Zabrak Blaster Pistol
Zabrak Heavy Blaster
Aratech Droid Oxidizer (w_blaste_10.uti)
Upgradeable (Scope, Chamber)
The Aratech Ion Blaster is designed to be capable against all types of opponents, replacing the need to carry a second anti-droid side arm.
While ion weapons are generally less damaging against organic opponents, they are powerful against droids. Also, ion damage can penetrate some defenses that will stop typical blaster fire. Ion weapons cannot utilize most power pack upgrades.
- Attack Bonus: 1
- Damage Bonus: Ion 2
- Damage Bonus vs Racial Group: Droid 1d10
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Aratech Ionmaster (w_blaste_21.uti)
Upgradeable (Scope, Chamber)
This capable side-arm is at the top of Aratech's ion blaster line. It is designed for multi-purpose use, though obviously is best against droids.
While ion weapons are generally less damaging against organic opponents, they are powerful against droids. Also, ion damage can penetrate some defenses that will stop typical blaster fire. Ion weapons cannot utilize most power pack upgrades.
- Attack Bonus: 2
- Damage Bonus: Ion 1d8
- Damage Bonus vs Racial Group: Droid 2d8
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Arkanian Heavy Pistol (w_blaste_11.uti)
Not Upgradeable
Arkanian designs of this kind predated mass acceptance of heavier pistols, but 2000 years later they are still superior performers. Unfortunately, their design is incompatible with modern upgrade technology.
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Arkanian Sonic Blaster (w_blaste_14.uti)
Not Upgradeable
This sonic pistol of Arkanian design is as potent as a normal blaster, but with the many benefits of dealing sonic damage.
Sonic weapons can temporarily reduce an opponent's DEX. Additionally, many types of shields and defenses are ineffective against sonic attacks.
- Damage Bonus: Sonic 1
- Damage Bonus: Sonic 1d6
- Enhancement Bonus: 1
- On Hit: Attribute Damage DC 18
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Bith Accordian (g_i_bithitem004.uti)
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Bith Clarinet (g_i_bithitem002.uti)
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Bith Guitar (g_i_bithitem001.uti)
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Bith Trombone (g_i_bithitem003.uti)
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Blaster Pistol (w_blaste_01.uti)
Not Upgradeable
The most common ranged weapon in the galaxy is the basic blaster pistol, firing a bolt of intense coherent light powered by a replaceable power pack.
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Blaster Pistol: Null (g_w_null001.uti)
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Dashade Sonic Blaster (w_blaste_23.uti)
Upgradeable (Scope)
The Dashade are a secretive and vicious species made infamous by their renowned assassins. Their weapons of choice are best known for the extreme pain they inflict.
Sonic weapons can temporarily reduce an opponent's DEX. Additionally, many types of shields and defenses are ineffective against sonic attacks.
- Damage Bonus: Sonic 2
- On Hit: Attribute Damage DC 18
- On Hit: Attribute Damage DC 18
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Dashade Sonic Disruptor (w_blaste_29.uti)
Upgradeable (Scope)
The Dashade are a secretive and vicious species made infamous by their renowned assassins. Their weapons of choice are best known for the extreme pain they inflict. This improved model combines the best features of sonic and disruptor pistols.
Sonic weapons can temporarily reduce an opponent's DEX. Additionally, many types of shields and defenses are ineffective against sonic attacks.
- Damage Bonus: Unstoppable 1d10
- Enhancement Bonus: 1
- On Hit: Attribute Damage DC 18
- On Hit: Attribute Damage DC 22
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Disruptor Pistol (w_blaste_05.uti)
Not Upgradeable
These pistols are illegal in many planetary systems, being regarded as too powerful a weapon to be owned by civilians. Disruptors reduce solid matter to its constituent molecules. Unlike typical blasters, disruptors ignore most types of personal energy shields.
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Drink In Hand (w_drink_01.uti)
Not Upgradeable
The most common ranged weapon in the galaxy is the basic blaster pistol, firing a bolt of intense coherent light powered by a replaceable power pack.
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Elite Watchman Blaster (w_blaste_27.uti)
Fully Upgradeable
When fully upgraded, these survival pistols can match the best heavy blaster in performance. Their stun capabilites make them an excellent off-hand weapon.
- Damage Bonus: Energy 1d10
- Massive Criticals: 2d6
- On Hit: Stun DC 18
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Empty Hand (w_emptyhnd_01.uti)
Not Upgradeable
The most common ranged weapon in the galaxy is the basic blaster pistol, firing a bolt of intense coherent light powered by a replaceable power pack.
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Field Survival Pistol (w_blaste_03.uti)
Fully Upgradeable
The Field Survival Pistol is a versatile back-up weapon. Though modest in performance, it is fully upgradeable.
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Freedon Nadd's Blaster (w_blaste_30.uti)
Upgradeable (Scope)
A vile weapon that once belonged to Freedon Nadd, this blaster has killed more Jedi then any lightsaber.
- Alignment Limitation: Dark Side
- Class Limitation: Sith Assassin
- Class Limitation: Sith Lord
- Class Limitation: Sith Marauder
- Damage Bonus: Dark Side 2d10
- Enhancement Bonus: 2
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Heavy Blaster (w_blaste_06.uti)
Not Upgradeable
These resemble regular blasters in the same way Quoorian marshsuckers resemble mosquitoes. Sure, they both do damage, but the former definitely has the edge in kill potential.
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Heavy Blaster: Null (g_w_null002.uti)
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Heavy Sonic Blaster (w_blaste_17.uti)
Upgradeable (Scope)
This incredibly debilitating weapon is of unknown origin. Unlike most lesser models, it can be fitted with a targeting scope.
Sonic weapons can temporarily reduce an opponent's DEX. Additionally, many types of shields and defenses are ineffective against sonic attacks.
- Damage Bonus: Sonic 1d6
- Enhancement Bonus: 1
- On Hit: Attribute Damage DC 22
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Ion Blaster (w_blaste_02.uti)
Upgradeable (Scope, Chamber)
This standard Ion Blaster is commonly issued to Republic troops as a secondary weapon.
While ion weapons are generally less damaging against organic opponents, they are powerful against droids. Also, ion damage can penetrate some defenses blaster fire cannot. Ion weapons cannot utilize most power pack upgrades.
- Damage Bonus vs Racial Group: Droid 1d12
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KillBlaster (killblaster.uti)
The most common ranged weapon in the galaxy is the basic blaster pistol, firing a bolt of intense coherent light powered by a replaceable power pack.
- Attack Bonus: 5
- Attack Bonus: 5
- Attack Bonus: 5
- Attack Bonus: 5
- Attack Bonus: 5
- Attack Bonus: 5
- Attack Bonus: 5
- Attack Bonus: 5
- Attack Bonus: 5
- Attack Bonus: 5
- On Hit: Instant Death DC 100
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Luxa's Disruptor (w_blaste_x05.uti)
Not Upgradeable
These pistols are illegal in many planetary systems, being regarded as too powerful a weapon to be owned by civilians. Disruptors reduce solid matter to its constituent molecules. Unlike typical blasters, disruptors ignore most types of personal energy shields.
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Mandalorian Blaster (w_blaste_12.uti)
Fully Upgradeable
The Mandalorian Blaster is a slightly more powerful version of the basic pistol common throughout the galaxy.
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Mandalorian Disintegrator (w_blaste_28.uti)
Fully Upgradeable
Not surprisingly, the most deadly disruptor pistol available is of Mandalorian design. Use of this ruthless weapon is a major violation of Republic code.
- Damage Bonus: Unstoppable 1d6
- Damage Bonus: Unstoppable 2
- Enhancement Bonus: 2
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Mandalorian Heavy Blaster (w_blaste_16.uti)
Fully Upgradeable
Mandalorians improved upon the standard heavy blaster design, creating a weapon that is both fully upgradeable and superior to the standard design.
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Mandalorian Ripper (w_blaste_20.uti)
Fully Upgradeable
A weapon similar to this disruptor belonged to Jigger Wraith, a bounty hunter who plagued the Republic years ago. Thirty-seven Mandalorians were executed for being him until sightings declined. As a type of disruptor, this weapon ignores most personal energy shields.
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Micro-Pulse Blaster (w_blaste_26.uti)
Fully Upgradeable
Built of durable thoranium, this blaster is able to fire more intense pulses of energy than lesser pistols are capable of. The result is the potency of an advanced blaster rifle in a one-handed weapon.
- Damage Bonus: Energy 1d8
- Enhancement Bonus: 2
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Mining Laser (mininglaser.uti)
This industrial hand-held laser can double as a makeshift blaster.
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Onasi Blaster (w_blaste_22.uti)
Fully Upgradeable
This blaster bears the symbol of the Onasi family. It perhaps once belonged to Carth Onasi, a former companion of Revan.
- Damage Bonus: Energy 1
- Enhancement Bonus: 2
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Pazaak Cards In Hand (w_pazaak_01.uti)
Not Upgradeable
The most common ranged weapon in the galaxy is the basic blaster pistol, firing a bolt of intense coherent light powered by a replaceable power pack.
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Remote's Blaster (w_blaste_x20.uti)
Bao-Dur outfitted the Remote with this customized blaster.
- Attack Bonus: 5
- Attack Bonus: 5
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Republic Blaster (w_blaste_09.uti)
Fully Upgradeable
The Republic Blaster can be fully upgraded with firing chamber, targeting scope, and power cell.
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Scout Enforcer (w_blaste_07.uti)
Fully Upgradeable
An advanced survival pistol, the Scout Enforcer is an effective weapon for desperate situations.
- Massive Criticals: 1d6
- On Hit: Stun DC 10
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Sith Disruptor (w_blaste_15.uti)
Fully Upgradeable
The Sith disruptor design is compatible with most types of blaster upgrades.
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Sonic Pistol (w_blaste_04.uti)
Not Upgradeable
Sometimes referred to as "squealers", these weapons deliver a high-frequency jolt to the senses that can damage and potentially disorient an opponent.
Sonic weapons can temporarily reduce an opponent's DEX. Additionally, many types of shields and defenses are ineffective against sonic attacks. Unfortunately, sonic weapons generally cannot be upgraded.
- On Hit: Attribute Damage DC 14
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Systech Aural Blaster (w_blaste_08.uti)
Upgradeable (Scope)
Though inferior in damage potential to traditional blasters, this sonic blaster's advanced design makes it a viable weapon, especially in long combats when its deafening capabilities can accumulate.
Sonic weapons can temporarily reduce an opponent's DEX. Additionally, many types of shields and defenses are ineffective against sonic attacks.
- Damage Bonus: Sonic 2
- Enhancement Bonus: 1
- On Hit: Attribute Damage DC 18
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Systech Electric Blaster (w_blaste_25.uti)
Upgradeable (Scope)
This unusual line of weapons was originally developed for use against veermok, a ferocious primate on Naboo that happens to be resistant to blaster fire. The Electric Blaster is the high-end model. Much of the weapon's damage is electrical in nature, allowing it to bypass blaster resistance.
- Attack Bonus: 1
- Damage Bonus: Electrical 2d6
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Systech Static Blaster (w_blaste_13.uti)
Upgradeable (Scope)
This unusual weapon was originally developed for use against veermok, a ferocious primate on Naboo that happens to be resistant to blaster fire. Much of the weapon's damage is electrical in nature, allowing it to bypass blaster resistance.
- Damage Bonus: Electrical 1d6
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Watchman Blaster (w_blaste_18.uti)
Fully Upgradeable
When fully upgraded, these survival pistols can match the best heavy blaster in performance. Their stun capabilites make them an excellent off-hand weapon.
- Damage Bonus: Energy 1d4
- Massive Criticals: 1d8
- On Hit: Stun DC 14
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Zabrak Blaster Pistol (w_blaste_19.uti)
Not Upgradeable
This blaster is the staple of the Zabrak mercenary, known for deadly accuracy and exceptional damage.
- Enhancement Bonus: 3
- On Hit: Stun DC 10
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Zabrak Heavy Blaster (w_blaste_24.uti)
Fully Upgradeable
A more cumbersome, but also more damaging, blaster of Zabrak design.
- Damage Bonus: Energy 2
- Enhancement Bonus: 2
- On Hit: Stun DC 18
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