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Droid Utility Items
Adv. Gravity Generator
Advanced Flame Thrower
Advanced Shield Disruptor
Advanced Stun Ray
Baragwin Flame Thrower
Baragwin Shield Disruptor
Baragwin Stun Ray
Carbonite Projector Mark II
Carbonite Projector
Flame Thrower
Gravity Generator
Oil Slick
Shield Disruptor
Stun Ray
Adv. Gravity Generator (g_i_drdutldev011.uti)
Damage: None
On Hit:
Slowed, 100% for 9sec
Save: DC20 to negate slow
Charges: Using this item consumes one charge. This item is automatically discarded after all available charges are consumed. Items that have charges do not stack in inventory.
This device creates a more powerful gravity swell than the basic unit due to an unregulated energy governor. The use of such items is discouraged because of concern over environmental effects.
- Activate Item: Droid Gravity Generator Type 2 1 Charge/Use
- Feat Required: Droid Upgrade Class 3
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Advanced Flame Thrower (g_i_drdutldev007.uti)
Damage: Heat, 60pts
On Hit:
Horror, 100% for 3sec
Special: Targets 7th level and up ignore horror effect
Save:
DC20 for half damage
Range: Short
Charges: Using this item consumes one charge. This item is automatically discarded after all available charges are consumed. Items that have charges do not stack in inventory.
Intended as a combat upgrade and not generally avaliable to the public, this droid-mounted weapon can inflict a great deal of damage over a broad area. It is widely used by Republic forces.
- Activate Item: Droid Flame Thrower Type 2 1 Charge/Use
- Feat Required: Droid Upgrade Class 3
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Advanced Shield Disruptor (g_i_drdutldev004.uti)
Damage: Ion, 40pts
Range: Medium
Charges: Using this item consumes one charge. This item is automatically discarded after all available charges are consumed. Items that have charges do not stack in inventory.
Prototyped by Czerka Corporation, these extremely devastating droid and shield nullifiers have found their way to forces on both sides of the Sith/Republic conflict.
- Activate Item: Droid Shield Disruptor Type 2 1 Charge/Use
- Feat Required: Droid Upgrade Class 2
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Advanced Stun Ray (g_i_drdutldev002.uti)
Damage: None
On Hit:
Stun, 100% for 9sec
Save:
DC20 to negate stun
Range: Medium
Charges: Using this item consumes one charge. This item is automatically discarded after all available charges are consumed. Items that have charges do not stack in inventory.
This product is a special order aftermarket modification of a Quellegh Industrial stun ray. Very expensive to produce, most are in the hands of government-sponsored elite troops.
- Activate Item: Droid Stun Ray Type 2 1 Charge/Use
- Feat Required: Droid Upgrade Class 2
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Baragwin Flame Thrower (g1_i_drdutldev01.uti)
Using an innovative technique, the Baragwin have managed to modify a normal flame thrower to operate in such a fashion as to ignite the very atmosphere around a charged guidance beam. The result is a flame thrower that doesn't need an external fuel source and can be run virtually indefinitely.
- Activate Item: Droid Flame Thrower Type 1 Unlimited Use
- Feat Required: Droid Upgrade Class 2
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Baragwin Shield Disruptor (g1_i_drdutldev03.uti)
The Baragwin have tweaked and tuned a normal Shield Disruptor to be able to run off the mounting droid's power supply, giving it unlimited charges.
- Activate Item: Droid Shield Disruptor Type 1 Unlimited Use
- Feat Required: Droid Upgrade Class 2
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Baragwin Stun Ray (g1_i_drdutldev02.uti)
While not the most powerful of weapons, the Baragwin have modified a normal Stun Ray to run at such efficiency that it can tap into the power supply of the droid mounting it, giving it unlimited charges.
- Activate Item: Droid Stun Ray Type 1 Unlimited Use
- Feat Required: Droid Upgrade Class 2
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Carbonite Projector Mark II (g_i_drdutldev009.uti)
Damage: Cold, 40pts
On Hit:
Paralyze, 100% for 15sec
Save:
DC20 for half damage,
paralyze reduced to 9sec
Range: Medium
Charges: Using this item consumes one charge. This item is automatically discarded after all available charges are consumed. Items that have charges do not stack in inventory.
Like the basic model, this weapon uses a carbonite freezing technique to super-cool synthetic compounds hurled at a target, though more efficient projectors make it far more effective.
- Activate Item: Droid Carbonite Stream Type 2 1 Charge/Use
- Feat Required: Droid Upgrade Class 3
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Carbonite Projector (g_i_drdutldev008.uti)
Damage: Cold, 20pts
On Hit:
Paralyze, 100% for 9sec
Save:
DC15 for half damage,
paralyze reduced to 3sec
Range: Medium
Charges: Using this item consumes one charge. This item is automatically discarded after all available charges are consumed. Items that have charges do not stack in inventory.
The inverse of a flamethrower, this weapon uses a carbonite freezing technique to super-cool synthetic compounds hurled at a target. This unconventional weapon has not yet seen widespread use.
- Activate Item: Droid Carbonite Stream Type 1 1 Charge/Use
- Feat Required: Droid Upgrade Class 2
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Flame Thrower (g_i_drdutldev006.uti)
Damage: Heat, 30pts
On Hit:
Horror, 100% for 3sec
Special: Targets 7th level and up ignore horror effect
Save:
DC15 for half damage
Range: Short
Charges: Using this item consumes one charge. This item is automatically discarded after all available charges are consumed. Items that have charges do not stack in inventory.
This droid-mounted weapon can inflict damage over a broad area. The incendiary compounds within border on military quality, though the unit was initially designed for industrial purposes.
- Activate Item: Droid Flame Thrower Type 1 1 Charge/Use
- Feat Required: Droid Upgrade Class 2
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Gravity Generator (g_i_drdutldev010.uti)
Damage: None
On Hit:
Slowed, 75% for 9sec
Save: DC15 to negate slow
Charges: Using this item consumes one charge. This item is automatically discarded after all available charges are consumed. Items that have charges do not stack in inventory.
These devices allow a droid to create localized gravity swells, the reverse effect of a repulsorlift engine. This can seemingly increase the weight of an enemy, slowing their movement.
- Activate Item: Droid Gravity Generator Type 1 1 Charge/Use
- Feat Required: Droid Upgrade Class 2
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Oil Slick (g_i_drdutldev005.uti)
This is a simple, yet effective, upgrade for any droid. A thin film of oil across the path of the enemy can slow their progress, allowing allies to retreat or engage them at range.
- Activate Item: Oil Slick 1 Charge/Use
- Feat Required: Droid Upgrade Class 1
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Shield Disruptor (g_i_drdutldev003.uti)
Damage: Ion, 20pts
Range: Medium
Charges: Using this item consumes one charge. This item is automatically discarded after all available charges are consumed. Items that have charges do not stack in inventory.
Designed for Republic forces, these devices allow a droid to potentially devastate opponent droids or the personal shielding of an enemy, though the energy drain is quite large.
- Activate Item: Droid Shield Disruptor Type 1 1 Charge/Use
- Feat Required: Droid Upgrade Class 1
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Stun Ray (g_i_drdutldev001.uti)
Damage: None
On Hit:
Stun, 100% for 9sec
Save: DC15 to negate stun
Range: Medium
Charges: Using this item consumes one charge. This item is automatically discarded after all available charges are consumed. Items that have charges do not stack in inventory.
Quellegh Industrial is becoming the standard in publicly traded non-lethal droid-mounted weapons. Company officials credit aggressive marketing towards any despot with credits.
- Activate Item: Droid Stun Ray Type 1 1 Charge/Use
- Feat Required: Droid Upgrade Class 1
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