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Implants

 
Advanced Combat System
Alacrity Implant
Bavakar Strength System
Bio-Antidote System
Biotech Implant
Cardio Package
Cardio Power System
Durability Implant
Enhancement D-Package
Fitness Package
Health Package
Immortality D-Package
Immunity D-Package
Insight Implant
Lornan Implant
Mental Boost D-Package
Mental Boost Implant
Mental Boost Package
Mental Boost System
Nerve Enhancement System
Numbness System
Perception D-Package
Pheromone Package
Physical Boost D-Package
Physical Boost Implant
Physical Boost Package
Physical Boost System
Power Implant
Quickness D-Package
Reaction System
Reflex Package
Response Package
Retinal Combat Implant
Skills D-Package
Skills Implant
Skills Package
Skills System
Strength D-Package
Strength Package
Universal D-Package

Advanced Combat System (e_imp3_04.uti)
This system supplants the user's normal nervous system, enhancing it artificially. It allows the impluses to travel faster and farther along the system, improving reaction time, while also improving fine motor control, increasing accuracy.

  • Attack Bonus: 1
  • Attribute Restriction: Constitution >=16
  • Bonus Feat: Weapon Focus: Blaster Pistol
  • Bonus Feat: Weapon Focus: Blaster Rifle
  • Bonus Feat: Weapon Specialization: Blaster Pistol
  • Bonus Feat: Weapon Specialization: Blaster Rifle
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Alacrity Implant (e_imp2_05.uti)
The Alacrity Implant enhances the user's nervous system, signficantly improving reaction times.

  • Attribute Bonus: Dexterity +2
  • Attribute Restriction: Constitution >=14
  • Improved Saving Throws: Reflex 1
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Bavakar Strength System (e_imp3_05.uti)
This implant stimulates physical performance well beyond the user's norm. The Bavakar Medical Research Labs are at the forefront of developmental cybernetics.

  • Attribute Bonus: Strength +3
  • Attribute Restriction: Constitution >=16
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Bio-Antidote System (e_imp3_01.uti)
This implant maintains an ever-circulating stream of antitoxins in the user, increasing relevant antidotes for specific poisons introduced. Side effects include dry mouth.

  • Attribute Bonus: Constitution +1
  • Attribute Restriction: Constitution >=16
  • Immunity: Poison
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Biotech Implant (e_imp2_03.uti)
This implant does use relatively experimental nano-technology to speed healing, but relies more on coagulants and solid doses of pain relievers. If you feel better, you are better.

  • Attribute Restriction: Constitution >=14
  • Regeneration: 1
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Cardio Package (e_imp1_03.uti)
This implant micromanages the cardiovascular system, effectively increasing the user's constitution faster and further than hard work and exercise might.

  • Attribute Bonus: Constitution +1
  • Attribute Restriction: Constitution >=12
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Cardio Power System (e_imp3_06.uti)
This implant increases the cardio-vascular recovery rate and pain tolerance of the wearer, giving them almost supernatural stamina.

  • Attribute Bonus: Constitution +4
  • Attribute Restriction: Constitution >=16
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Durability Implant (e_imp2_08.uti)
This implant regulates current through the body, both improving stamina and providing resistance to energy-related attacks.

  • Attribute Bonus: Constitution +1
  • Attribute Restriction: Constitution >=14
  • Damage Resistance: Electrical Resist 10/-
  • Damage Resistance: Energy Resist 10/-
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Enhancement D-Package (e_imp4_04.uti)
D-Package implants are larger and more intrusive than other types. They tend to have more impressive effects, but can only be used by very healthy individuals.

  • Attribute Restriction: Constitution >=18
  • Bonus Feat: Dueling
  • Bonus Feat: Improved Dueling
  • Bonus Feat: Improved Two-Weapon Fighting
  • Bonus Feat: Master Dueling
  • Bonus Feat: Master Two-Weapon Fighting
  • Bonus Feat: Two-Weapon Fighting
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Fitness Package (e_imp1_06.uti)
This simple but advanced implant combines the functionality of the more common Strength and Cardio Packages.

  • Attribute Bonus: Constitution +1
  • Attribute Bonus: Strength +1
  • Attribute Restriction: Constitution >=12
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Health Package (e_imp1_08.uti)
This advanced implant package employs nano-technology to speed healing.

  • Attribute Bonus: Constitution +1
  • Attribute Restriction: Constitution >=12
  • Regeneration: 1
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Immortality D-Package (e_imp4_05.uti)
D-Package implants are larger and more intrusive than other types. They tend to have more impressive effects, but can only be used by very healthy individuals.

  • Attribute Bonus: Constitution +3
  • Attribute Restriction: Constitution >=18
  • Bonus Feat: Improved Toughness
  • Bonus Feat: Master Toughness
  • Bonus Feat: Toughness
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Immunity D-Package (e_imp4_02.uti)
D-Package implants are larger and more intrusive than other types. They tend to have more impressive effects, but can only be used by very healthy individuals.

  • Attribute Restriction: Constitution >=18
  • Immunity: Critical Hits
  • Immunity: Poison
  • Immunity: Stun, Fear, Horror
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Insight Implant (e_imp2_06.uti)
By stimulating less used neural networks in the brain, this implant allows the user to see solutions they may not have otherwise considered.

  • Attribute Bonus: Wisdom +2
  • Attribute Restriction: Constitution >=14
  • Improved Saving Throws: Will 1
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Lornan Implant (e_imp2_02.uti)
This implant regulates electrical current, protecting the user's brain from energy surges.

  • Attribute Restriction: Constitution >=14
  • Damage Immunity: Electrical 10%
  • Damage Immunity: Energy 5%
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Mental Boost D-Package (e_imp4_10.uti)
D-Package implants are larger and more intrusive than other types. They tend to have more impressive effects, but can only be used by very healthy individuals.

  • Attribute Bonus: Charisma +3
  • Attribute Bonus: Intelligence +3
  • Attribute Bonus: Wisdom +3
  • Attribute Restriction: Constitution >=18
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Mental Boost Implant (e_imp2_10.uti)
This device improves all mental attributes, making it one of the most valuable of implants of its type.

  • Attribute Bonus: Charisma +2
  • Attribute Bonus: Intelligence +1
  • Attribute Bonus: Wisdom +2
  • Attribute Restriction: Constitution >=14
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Mental Boost Package (e_imp1_10.uti)
This device improves all mental attributes, making it one of the most valuable of implants of its type.

  • Attribute Bonus: Charisma +1
  • Attribute Bonus: Intelligence +1
  • Attribute Bonus: Wisdom +1
  • Attribute Restriction: Constitution >=12
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Mental Boost System (e_imp3_10.uti)
This device improves all mental attributes, making it one of the most valuable of implants of its type.

  • Attribute Bonus: Charisma +2
  • Attribute Bonus: Intelligence +2
  • Attribute Bonus: Wisdom +3
  • Attribute Restriction: Constitution >=16
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Nerve Enhancement System (e_imp3_02.uti)
This implant regulates the nervous system, preventing loss of consciousness due to sudden impact or sensory overload.

  • Attribute Restriction: Constitution >=16
  • Immunity: Stun, Fear, Horror
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Numbness System (e_imp3_08.uti)
By converting all pain into benign brain signals, this implant system greatly increases one's durability. It has no direct negative side effects, as its user is still fully aware of his body's current state of health.

  • Attribute Bonus: Constitution +2
  • Attribute Restriction: Constitution >=16
  • Damage Resistance: Bludgeoning Resist 10/-
  • Damage Resistance: Piercing Resist 10/-
  • Damage Resistance: Slashing Resist 10/-
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Perception D-Package (e_imp4_03.uti)
D-Package implants are larger and more intrusive than other types. They tend to have more impressive effects, but can only be used by very healthy individuals.

  • Attribute Bonus: Charisma +1
  • Attribute Bonus: Wisdom +2
  • Attribute Restriction: Constitution >=18
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Pheromone Package (e_imp1_02.uti)
This implant allows the user to subtly secrete synthetic pheromones that generally stimulate a pleasant behavior response in a wide range of species.

  • Attribute Bonus: Charisma +1
  • Attribute Restriction: Constitution >=12
  • Skill Bonus: Persuade +1
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Physical Boost D-Package (e_imp4_09.uti)
D-Package implants are larger and more intrusive than other types. They tend to have more impressive effects, but can only be used by very healthy individuals.

  • Attribute Bonus: Constitution +3
  • Attribute Bonus: Dexterity +3
  • Attribute Bonus: Strength +3
  • Attribute Restriction: Constitution >=18
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Physical Boost Implant (e_imp2_09.uti)
This device improves all physical attributes, making it one of the most valuable of implants of its type.

  • Attribute Bonus: Constitution +1
  • Attribute Bonus: Dexterity +2
  • Attribute Bonus: Strength +2
  • Attribute Restriction: Constitution >=14
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Physical Boost Package (e_imp1_09.uti)
This device improves all physical attributes, making it one of the most valuable of implants of its type.

  • Attribute Bonus: Constitution +1
  • Attribute Bonus: Dexterity +1
  • Attribute Bonus: Strength +1
  • Attribute Restriction: Constitution >=12
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Physical Boost System (e_imp3_09.uti)
This device improves all physical attributes, making it one of the most valuable of implants of its type.

  • Attribute Bonus: Constitution +2
  • Attribute Bonus: Dexterity +3
  • Attribute Bonus: Strength +2
  • Attribute Restriction: Constitution >=16
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Power Implant (e_imp2_04.uti)
This improved variant of the Strength Package employs substantially higher doses of stimulants.

  • Attribute Bonus: Strength +2
  • Attribute Restriction: Constitution >=14
  • Improved Saving Throws: Fortitude 1
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Quickness D-Package (e_imp4_06.uti)
D-Package implants are larger and more intrusive than other types. They tend to have more impressive effects, but can only be used by very healthy individuals.

  • Attribute Bonus: Dexterity +4
  • Attribute Restriction: Constitution >=18
  • Defense Bonus: 1
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Reaction System (e_imp3_03.uti)
This system supplants the user's normal nervous system, enhancing it artificially. It allows the impluses to travel faster and farther along the system, improving reaction time, while also improving fine motor control, increasing accuracy.

  • Attribute Bonus: Dexterity +3
  • Attribute Restriction: Constitution >=16
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Reflex Package (e_imp1_01.uti)
This implant boosts the regular energy impulses of the nervous system, sharpening the performance of dexterous action. Inactive users may suffer the odd lingering twitch.

  • Attribute Restriction: Constitution >=12
  • Improved Saving Throws: Reflex 1
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Response Package (e_imp1_05.uti)
This implant boosts the regular energy impulses of the nervous system, sharpening the performance of dexterous action. Inactive users may suffer the odd lingering twitch.

  • Attribute Bonus: Dexterity +1
  • Attribute Restriction: Constitution >=12
  • Skill Bonus: Stealth +1
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Retinal Combat Implant (e_imp2_01.uti)
This ocular implant greatly increases visual acuity, allowing the user to better track enemy movement in combat. General awareness will improve as well.

  • Attribute Restriction: Constitution >=14
  • Immunity: Critical Hits
  • Skill Bonus: Awareness +1
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Skills D-Package (e_imp4_07.uti)
D-Package implants are larger and more intrusive than other types. They tend to have more impressive effects, but can only be used by very healthy individuals.

  • Attribute Restriction: Constitution >=18
  • Skill Bonus: Awareness +6
  • Skill Bonus: Computer Use +6
  • Skill Bonus: Demolitions +6
  • Skill Bonus: Persuade +6
  • Skill Bonus: Repair +6
  • Skill Bonus: Security +6
  • Skill Bonus: Stealth +6
  • Skill Bonus: Treat Injury +6
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Skills Implant (e_imp2_07.uti)
This ingenious device modifies brain chemistry to improve general problem solving and data processing abilities.

  • Attribute Restriction: Constitution >=14
  • Skill Bonus: Awareness +2
  • Skill Bonus: Computer Use +2
  • Skill Bonus: Demolitions +2
  • Skill Bonus: Persuade +2
  • Skill Bonus: Repair +2
  • Skill Bonus: Security +2
  • Skill Bonus: Stealth +2
  • Skill Bonus: Treat Injury +2
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Skills Package (e_imp1_07.uti)
This ingenious device modifies brain chemistry to improve general problem solving and data processing abilities.

  • Attribute Restriction: Constitution >=12
  • Skill Bonus: Awareness +1
  • Skill Bonus: Computer Use +1
  • Skill Bonus: Demolitions +1
  • Skill Bonus: Persuade +1
  • Skill Bonus: Repair +1
  • Skill Bonus: Security +1
  • Skill Bonus: Stealth +1
  • Skill Bonus: Treat Injury +1
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Skills System (e_imp3_07.uti)
This ingenious device modifies brain chemistry to improve general problem solving and data processing abilities.

  • Attribute Restriction: Constitution >=16
  • Skill Bonus: Awareness +4
  • Skill Bonus: Computer Use +4
  • Skill Bonus: Demolitions +4
  • Skill Bonus: Persuade +4
  • Skill Bonus: Repair +4
  • Skill Bonus: Security +4
  • Skill Bonus: Stealth +4
  • Skill Bonus: Treat Injury +4
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Strength D-Package (e_imp4_01.uti)
D-Package implants are larger and more intrusive than other types. They tend to have more impressive effects, but can only be used by very healthy individuals.

  • Attribute Bonus: Constitution +1
  • Attribute Bonus: Strength +1
  • Attribute Restriction: Constitution >=18
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Strength Package (e_imp1_04.uti)
This implant effectively increases the user's strength without the need for additional muscle mass through a combination of autonomic regulatory center management and small doses of adrenal stimulants.

  • Attribute Bonus: Strength +1
  • Attribute Restriction: Constitution >=12
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Universal D-Package (e_imp4_08.uti)
D-Package implants are larger and more intrusive than other types. They tend to have more impressive effects, but can only be used by very healthy individuals.

  • Attribute Bonus: Charisma +2
  • Attribute Bonus: Constitution +2
  • Attribute Bonus: Dexterity +2
  • Attribute Bonus: Intelligence +2
  • Attribute Bonus: Strength +2
  • Attribute Bonus: Wisdom +2
  • Attribute Restriction: Constitution >=18
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