Strategy Guide: Weaponmaster
by Drazin Starstrider
The Jedi Weaponmasters are true masters of Melee combat. With their greater physical abilities, they learn how to strike harder and more accurately as well as absorb and avoid attacks by their opponents.
The feats granted to Weaponmasters seem to beg you to use a double-bladed Lightsaber or dual-wield two single hilt lightsabers in combat. I strongly advise any Weaponmasters to use one or the other, though I find dual single-hilts to be more effective and versatile.
You will need to reach level 15 of any starting Jedi class and atleast 75% aligned to lightside in order to become a Jedi Weaponmaster. I suggest the Sentinel or Guardian as your starting class. Both offer unique talents that will increase your self-reliance or survivability. When you become a Weaponmaster you will receive feats that are unavailable to other Jedi. Feats that increase your proficiency with lightsabers, defense, damage and damage reduction. It is strongly advised that you master these abilities as soon as possible.
Weaponmasters are granted 1 force focus form and 6 lightsaber forms that greatly increase your ability to meet whatever odds or obstacles your opponents throw at you. Use them wisely in order to maximize your effect in the field of battle.
Your primary attributes will be strength (or dexterity) and constitution. This ensures you have plenty of Vitality to withstand your foes, and the strength to dispatch them quickly and efficiently. It is advised that you raise Constitution to a minimum of 18 in order to equip the higher implants. Some Jedi choose to increase their Dexterity instead of their strength. While their damage will not be as great, they will have a much higher defense rating and with the Finesse Lightsaber feat, an impressive attack rating as well. It is my personal choice to focus on Strength. As a Weaponmaster you have feats that reduce your damage taken, and feats to increase your attack rating. I prefer to strike my enemies with such power that they seldom recover from my initial assault.
While your Force powers will not be as powerful as others, it is still important to raise Wisdom. You will want to train Force Wave and/or Stasis Field in order to keep multiple opponents in check while you focus on a single enemy at a time. Wisdom increases your force powers 'to hit' modifier and there is nothing worse than wasting time trying to render your opponents incapable of combat instead of educating them of their wrong-doing by a well placed lightsaber to the chest. It is also strongly advised to train the Force Speed line of abilities in order to attack twice per round. This really cuts down on the number of enemies in a room in a short amount of time. As you may or may not be aware, You will eventually learn to use the Force Enlightenment ability. This force ability will cast up to 3 force powers on you at once, and at a reduced force point cost. These 3 abilities are: Speed, Aura and Valor. Force Enlightenment will cast whatever tier of force power you have trained in these areas. So it is wise to master all three in order to recieve the most from Force Enlightenment.
You may train other Force powers, such as Force immunity, Energy Resistence, Revitalize, Force Barrier, Battle Meditation and many others at your discretion. You may as well, you will gain 1 force power every level so you will have plenty to spare.
Combat feats are vital to your survival. You will want to master atleast 1 of the 3 available. I prefer Critical Strike and Flurry. Critical strike can stun your opponent and Flurry allows an extra attack per round. Power attack is also a very good choice however, as it has a chance to knock your opponent back about 5 meters on a critical hit. It also adds Damage to your attack. You can train a large amount of the feats available, so you do not have to be as picky with your selections. In addition to the Combat feats, you have Weaponmaster only Defense, Damage, Attack and damage reduction feats you will want to master. Do not forget the Toughness and Conditioning feats as these help to bolster your survival.
When upgrading your lightsaber or lightsabers as the case may be, Make sure you use crystals and parts that either improve your attack and damage or increase area's of your training that you find lacking. I prefer wielding 2 single-hilt lightsabers, as you can customize one lightsaber for deflections against blasters and one strictly for damage. Make sure to have someone breakdown items for components and create the very best upgrades for your lightsabers.
Once you become stronger and have learned much of your profession, there are not many opponents that can withstand one round of combat with you, and certainly not two. Even some of the strongest opponents you face will not stand against you for very long. While being a Weaponmaster means you will rely mostly on Melee ability, your force powers serve to augment and increase your battle prowess. Combining Master Speed with a Master Flurry attack is devastating. Using a double-bladed or dual single-hilt lightsabers would land 5 attacks in a single round of combat. That gives you many chances to critical and sometimes you will critical twice in one round. With the right Crystals and parts in your lightsaber, thats more damage than any single force power available.
You will be focusing on one opponent at a time for the most part, but the speed in which you dispatch them in simply amazing to say the least. The Jedi Weaponmaster is a survivor plain and simple. The best equipment and items only add to your strength and ability, so be sure to keep an eye out for rare items.